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Showing posts from February, 2016

Prissy Little Chloe: Terrier Trouble - Joins the Cartoon Novel Series!

I now have a cartoon book series! Last year I got the amazing opportunity to actually call myself an author when I published my first book. It's kind of like calling myself an actor , even though I've only recorded an audiobook and taken one improv class. Anyway, I published Prissy Little Chloe: Time of the Year --a cartoon novel about my rambunctious puppy Chloe and all the insane trouble she gets herself into. At first it may sound like a kids book. It's a cartoon book. Adults like Spongebob, right? As I say in my description: In a clever way, this cartoon novel  teaches  kids (and their parents!) to set out after what they  want  and become  determined  to  never  give up on what you dream about; for if you want something  badly  enough,  no matter the scope  and do  everything  you can to  make it happen , it  will .  And in my NEW description for Prissy Little Chloe: Terrier Trouble  The fluffy little Chloe loves to cuddle like a warm, cozy b

The Game Dev School Checklist

What to Watch Out For We all know of these scam school horror stories.  They can generally be some sort of how to obtain a useless diploma in five days or less. But, if you ask yourself these questions, you can find that there are some genuinely fantastic programs offered for game development out there! Not necessarily the ones online though. Linda.com and YouTube are great complementary resources, but it will take A LOT of personal commitment and accountability to break into the game industry in that way. Don't get me wrong, there are some great indie success stories--but success is just that and I'm going to use that cliche "when preparation meets opportunity." You need to know how you work. If you do well teaching yourself code you autodidact you, then by all means go for it! But if you feel that for a job like in game art and design, it's better to collaborate with other artists, then I suggest going to art school. If you're in the mi

How to Draw a Cartoon Puppy in 5 Steps!

Yes, even a two-year-old I've been cartooning since I could hold a pencil. Right now, I have two cartoon novels called Prissy Little Chloe out right now--you can see here  http://goo.gl/d7WN49  and here  http://goo.gl/Mkbrjt  that I'm not making this up! Am I a professional? No! There's no such thing. Although I do artwork for a profession, yes. Anyone can draw cartoons and drawing from my book (no pun intended) here's how you can get started, by drawing a cute, little puppy. The best part is it's drawn like a child, so even if art isn't your strong suit--now you can pretend it is! This one's from my latest cartoon novel  Prissy Little Chloe: Terrier Trouble Lets start with an easy one Starting with the outline of Chloe's furry head, draw two zigzags. Cross the zigzags with a straight line at the bottom and a jagged line at the top for her frizzy cowlick.  Next add in her two big ears.

vRAM - 4 GB vs 2 GB

Get much for an extra $50? Take the NVidia GTX 960, for example. This mid-range card offers 2 GB and 4 GB versions, respectively -- at about a $50 discrepancy between the two cards. That being what the cost of a whole new game, for some, this makes the world of difference.     GTA V A memory-hungry game to the fullest; where the more vRAM, the better. That is, the 970's 3.5 GB is just about the bare minimum, to run this game at max, 60 FPS. The 960's 4 GB are not fully taken advantage of on the lower GM206 Maxwell architecture. Therefore any additional vRAM here would be best for a more constant frame rate, with less dips and stutters between lowest and highest framerate. While this can be easily rectified with vSync enabled - you do get about 3-5 FPS higher on the four GB model of the GTX 960. You can enable far more advanced graphics options in GTA V with 4 or more GB of vRAM - namely ancillary settings like higher population density, depth of view,