Skip to main content

The Art of Heavy Rain (Part 2)

Cinematography

Heavy Rain uses a character-based interaction model. The camera model is context-sensitive, but the angle is switchable by the player. The character is shown from the camera angle most appropriate for his or her current location in the world. Characters also look and move their head around, which adds more variety to their natural walk cycle.
This lets the designer play the role of a cinematographer; and while this is often not a good model for fast-paced action games -- as it’s often disorienting to the player who needs to see obstacles and make educated inferences based on information presented -- this works well in Heavy Rain because of button mechanics involved in the action sequences.
Different camera techniques are also used during scenes. For example in The Mall scene where Ethan is searching for his lost son Jason the camera changes from a calm, steady view to a shakier handheld one.

The camera is also brought up to Ethan’s shoulder to allow the player to feel the agonizing claustrophobia of passing through hundreds of people. This is a method of using cinematography to build tension in a scene.

Scene 1 - Prologue


Happy Birthday
The aim of the prologue was to introduce the game’s interface with a scene all players are familiar with -- waking up in the morning and performing everyday actions. In the prologue, the player takes on the role of Ethan Mars in his everyday life.

Originally Heavy Rain started with an architectural drawing scene --  something that can be done by the player later -- to introduce the mechanics of the game, as this action includes all button controls that will be used in the gameplay.
Next: Prologue (Cont'd)

Comments

Popular posts from this blog

EA Play 2017 Announcements

EA Play 2017   Madden NFL 18 EA's presser kicked off with a  Madden 18 trailer showing off its new Longshot campaign mode. Alongside FIFA 18 and the newly-refreshed NBA LIVE 18 , this looks to be a step in the right direction for the Madden NFL franchise - especially, in the last decade.  Watch the trailer Battlefield 1 -  Expansion  Battlefield 1 now has eight new maps, within its 'In the Name of the Tsar' expansion. This boasts new vehicles, weapons, the addition of a women's battalion and interestingly a new gameplay mode based off of player feedback, was teased. More about that will shared in August, at Gamescom. FIFA 18  The official trailer for FIFA 18 was shown, alongside a video of Cristiano Ronaldo performing motion capture. EA announced the return of Alex Hunter in the campaign mode. A Nintendo Switch version will also be released, although a 'lesser product' than the mainstream next-gen release. Watch the trailer Need for Speed

Review of the Alienware Graphics Amplifier

Laptop VS Desktop? Have both. What is a "graphics amplifier"? In essence an external GPU you can plug right into your system. Many companies have tried to release these onto the market, but sadly many haven't gotten past announcement phase. Users either resort to painstakingly building custom external graphics cards with components purchased all over the web or simply tossing aside their laptop and building a $10000 gaming PC for their graphics power needs. Both are acceptable, but Alienware and Razor (or any other company to announce one aain) give you another option: a mini-tower outfitted with a build-in PSU and cooling fan for your graphics power needs. Easier and More Flexible Wouldn't it be great to bring your laptop to work, coming back to your home office 2 hours later and gaming away as if it were that $10000 desktop? What a versatile workstation! No stray red, black and yellow cables sticking out of a shoebox or melted GPUs.

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o