Skip to main content

Time Manipulation in Game Design



Time Manipulation in Games

Introduction

The gameplay mechanic that I wish I had come up with first, is Time Manipulation. This is includes the concept of time dilation and the reversal of time in games.

Implementing the Manipulation of Time

Time manipulation is a robust mechanic. It involves non-exploitable time manipulation, with the goal of being fast and smooth, while not computationally-taxing on memory or hardware resources.
The best way to implement this mechanic can be seen in Braid - an indie platform and puzzle game, developed by Number None, Inc. In this game, the world state is recorded for every frame, where the data is stored and compressed. With the recorded frames, any changing entities are extracted and mixed into the final state, which can be manipulated or rewound by the player.
The player’s position is recorded and other properties such as color and rotation are stored as an integer that can be reconstructed, along with time information taken from the frame.

Use In-Game

Conversely, interactive narratives such as Life is Strange - an episodic graphic-adventure game developed by Dontnod Entertainment - place a limit, as to how far the player can rewind.
In this game, the time reversal mechanic ties heavily into the narrative. For instance, if there is an important decision that needs to be made that will have dire consequences later in the game, the player can explore all of their options first - before they make that choice. He or she can select one option and rewind to the beginning of that conversation to preview the other choices, before making a decision.
Furthermore, with these games, you don’t want the experience of the in-game puzzles to be exploited, where the challenge can be severely reduced by this feature. For example, in Prince of Persia: The Sands of Time - a third-person action-adventure, puzzle-platform game - if the puzzle’s objective is to get from point A to point B, the player can attempt the puzzle and if they fall from the platform, then they can rewind to repeat that section.
This is in contrast to Life is Strange, where the player’s position is not at all affected by time reversal. In a similar puzzle, if there is an obstacle flying at the player while they are moving towards a point, when they go to reverse time they will stay in the same place, to effectively evade it.

Comments

Popular posts from this blog

Creating Action Scenes for Concept Art

Creating Action Scenes Concept Art Tutorial  After wrapping up my first fanart series on NieR:Automata ( catch it right here ), I would like to start a new walk-through series right here, on how I create action scenes for entertainment art. So, let's jump into it! Step 1: Reference and Thumbnails To start building a reference board, I use a free app called PureRef; it allows you to take any reference images that you like, and lay them out in an organized collage.  One thing to keep in mind when creating thumbnails, is it’s best to get as  many  ideas as you can down on paper. Don't be intimidated by that! There are no wrong ideas and it doesn't matter if it looks rudimentary at this stage.  When creating thumbnail sketches, think of what you want to see as the main focus of the scene; so, in this case, I want to have the main character 2B slashing a large machine – something inspired by an in-game screenshot. Now, with a rough sketch of b...

Review of the Alienware Graphics Amplifier

Laptop VS Desktop? Have both. What is a "graphics amplifier"? In essence an external GPU you can plug right into your system. Many companies have tried to release these onto the market, but sadly many haven't gotten past announcement phase. Users either resort to painstakingly building custom external graphics cards with components purchased all over the web or simply tossing aside their laptop and building a $10000 gaming PC for their graphics power needs. Both are acceptable, but Alienware and Razor (or any other company to announce one aain) give you another option: a mini-tower outfitted with a build-in PSU and cooling fan for your graphics power needs. Easier and More Flexible Wouldn't it be great to bring your laptop to work, coming back to your home office 2 hours later and gaming away as if it were that $10000 desktop? What a versatile workstation! No stray red, black and yellow cables sticking out of a shoebox or melted G...