Skip to main content

Posts

Showing posts with the label walkthrough

The Art of Heavy Rain (Part 3)

This sequence was left optional to the player, as the developers wanted to introduce the player to the character more gradually and give the player more freedom in that discovery. During the opening scene, the player has Ethan get up from bed -- controlling the speed of the movement using the right stick -- and move around (optional: walk out to the balcony, look at his wedding photo.) The player is also encouraged to hold down the RT to listen to the character’s thoughts and observations (especially important later for mission objectives.) Here Ethan thinks about showering and getting dressed. If the player takes a look at the wedding photo Ethan remarks that his wife looks more and more beautiful everyday. When the player moves towards the door they are prompted to lift a note off the floor from Ethan’s wife Grace letting him know she stepped out to pick up supplies for their son Jason’s birthday party -- and because letters are so much more romantic than text messages...

The Art of Heavy Rain (Part 2)

Cinematography Heavy Rain uses a character-based interaction model. The camera model is context-sensitive, but the angle is switchable by the player. The character is shown from the camera angle most appropriate for his or her current location in the world. Characters also look and move their head around, which adds more variety to their natural walk cycle. This lets the designer play the role of a cinematographer; and while this is often not a good model for fast-paced action games -- as it’s often disorienting to the player who needs to see obstacles and make educated inferences based on information presented -- this works well in Heavy Rain because of button mechanics involved in the action sequences. Different camera techniques are also used during scenes. For example in The Mall scene where Ethan is searching for his lost son Jason the camera changes from a calm, steady view to a shakier handheld one. The camera is also brought up to Ethan’s shoulder to allow the pl...

How to Draw a Cartoon Puppy in 5 Steps!

Yes, even a two-year-old I've been cartooning since I could hold a pencil. Right now, I have two cartoon novels called Prissy Little Chloe out right now--you can see here  http://goo.gl/d7WN49  and here  http://goo.gl/Mkbrjt  that I'm not making this up! Am I a professional? No! There's no such thing. Although I do artwork for a profession, yes. Anyone can draw cartoons and drawing from my book (no pun intended) here's how you can get started, by drawing a cute, little puppy. The best part is it's drawn like a child, so even if art isn't your strong suit--now you can pretend it is! This one's from my latest cartoon novel  Prissy Little Chloe: Terrier Trouble Lets start with an easy one Starting with the outline of Chloe's furry head, draw two zigzags. Cross the zigzags with a straight line at the bottom and a jagged line at the top for her frizzy cowlick.  Next add in her two big ears. ...