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Best Boss Battles of God of War - Part 3

10 Best Boss Battles of the God of War Trilogy Hades In the underworld of God of War III , Kratos must fight against Hades and his summoned legions of the dead. When Kratos finally confronts Hades, he must use the chains from his Blades of Chaos to rip the god’s soul from his body. Colossus of Rhodes In God of War II , the Colossus of Rhodes is a statue of the sun god Helios, brought to life when Zeus transfers some of Kratos’ power into it. The player must fight through the city of Rhodes to confront the Colossus head-on and pierce through it to destroy it from the inside out. This serves as good preparation for the player to face increasingly difficult bosses later on in the game. Poseidon In God of War III , when Kratos climbs up to Mount Olympus on the titan Gaia, he has another force to contend with. Kratos battles against the water steeds of the god Poseidon on the surface of Gaia’s body. Frustrated she weakens Poseidon and pulls...

Best Boss Battles of God of War - Part 2 of 3

10 Best Boss Battles of the God of War Trilogy Hydra The Hydra in God of War is the first boss battle in the series -- and serves as an introduction to the game and the mythology behind it. After killing the Hydra’s many heads, Kratos confronts the Hydra king on a ship. After the player climbs up a net to reach the wooden platform atop the mast. The Hydra’s roar is enough to send Kratos careening off of the platform. Kratos pushes the Hydra’s head down onto the ship’s mast, impaling and killing it. Kraken In God of War III Kratos battles a Kraken. During the fight Kratos uses the body of a dead spartan soldier to weigh down on pressure pads that allow him to fly up and cut off the Kraken’s tentacles. The Kraken realizes Kratos’ plan and eats the body. Kratos must then dislodge the Kraken from the pillars it’s holding on to and deliver a final blow with an extendable bridge. Ares In God of War Ares is the final boss of the game and...

Best Boss Battles of God of War

10 Best Boss Battles of the God of War Trilogy The boss battles of God of War are one of the most memorable gameplay elements of the entire series. In reaching the end of a level Kratos must confront and kill bosses from mythological beings like the Sisters of Fate, to creatures like Pandora’s Guardian, to titans like Gaia and many, many gods and goddesses like Medusa, who are after Kratos for waging a war against Ares. In earlier God of War titles, Kratos goes up against more mythological creatures -- and more gods in God of War III. Although, one thing’s for certain - the fights are always gory, gruesome and so very satisfying. Hercules In God of War III , Hera the wife of Zeus pits her son Hercules against Kratos. Hercules sees this as an opportunity to steal his brother’s title of God of War. Kratos overcomes the might of Hercules and steals his cestes. Hercules, enraged, lifts entire arena to derail Kratos, but  instead drops it on himself -- and ...

Designing a Level In God of War (Part 2)

Building a Level Levels are blocked out in basic shapes and spacing by the level designers. Anything built can be sent over to the team’s development kit -- be it the whole levels or pieces, to view a specific section of the level. After the block-out and collisions are built, the level is now in a playable state. Environment artists can lay the assets down in the place of the blocks. The level in progress will then be iteratively tested with both block-out and any placeholder/completed assets. Kratos’ model is also used to test and navigate around the level in development; Kratos' model is also used to measure the scale of level assets and height of walls by stacking one model above the other. Deleted Levels In God of War there are a variety of level types, including underwater and desert levels, but most center around the marvels of ancient Greek architecture. There were also many partially-complete levels that were cut during production, due to time constraints...

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o...