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Forza Motorsport 6: Apex Review - Part 1

FORZA MOTORSPORT 6: APEX VEHICLE SIMULATION MECHANICS Welcome to Motorsport 6 With Horizon being Forza’ s more relaxed, open-world version of the franchise, this entry of into the famed Motorsport series retains its true focus on circuit racing. Forza Motorsport 6: Apex boasts stunning visuals, accompanied by fantastic audio design and a wealth of top-tier unlockable vehicles. The game shines in competitive multiplayer and riveting races; and in short it’s arguably the most realistic racing game available on the Windows Store -- graphically and mechanically. Forza Motorsport 6: Apex sports real-world weather conditions, temperature and in changes day/night cycles that heavily influence the race with every turn; coupled with true physics and in-depth finetuning for advanced vehicle performance. UI and HUD The UI of Forza Motorsport 6 is very clean and concise. It is user-friendly and easy to navigate for newcomers. It is within the menu before entering a race, ...

The Art of Heavy Rain (Part 5)

Gameplay “Heavy Rain is a very dark thriller; it’s an experience that I think for the first time is going to put gamers into very different emotional states … I think it’s going to demonstrate that emotion is the key to any entertainment form.” — Guillaume De Fondaumiere Fun Fact: There is a sheet inside the disk case players can fold into an origami figure (instructions on screen), during the 4GB game download. ARI - Added Reality Interface ARI is agent Norman Jayden’s FBI augmented reality interface accessed through his glasses and interacted with by his glove. It’s not only very cool but  highly useful in game; clues are scanned and highlighted through ARI by pressing the RB as the player searches. ARI also acts as an inventory system of files, clues and evidence found by the player can be compiled and clues can be put together. “This … this is my office?” ARI also allows the user to customize their view, choosing any theme from underwater, to no a...

The Art of Heavy Rain (Part 4)

Player Choices Bear Consequence There are multiple ways a scene can play out depending on the player’s past choices and those specifically made in that scene. storytelling, branching structure, dramatic tension, the hero’s journey (heroic quest) Players can get answers through dialogue choices and explore observations (and objectives) through a character’s thoughts. There is direct player control — with no specific run action. Most of the time, players won’t run indoors. Running is automatic during gameplay, to fit the emotional direction of the scene. Win or Lose There is no way to “lose” the game per se; only unfavorable events unfold, (i.e. characters die) or the player’s search is impeded (evidence is lost, players never meet important characters or situations to gather evidence.) There are many scenes where the main characters can die in different ways at several points in the game; the game continues, but circumstances are heavily affected. For exa...

Confusing Things in Heavy Rain #2 (*Spoilers*)

Inconsistencies Liking Shaun More Since the entire premise of the game is saving Ethan’s son Shaun from being the killer’s latest victim (or don’t and he dies) I felt more attached to Shaun as we got to know him better. With Jason, there was simply not enough time to become fully invested and as emotional as the accident scene was, I feel that if it had happened a little later player’s would have felt more guilt rather than surprise. Throwing chickens Suspect throws chickens at Norman Jayden - how often is there livestock in the supermarket? Jason’s death When Jason darts across the road he is hit by a slow moving car. I get that he’s a 10-year-old boy and the impact is more severe, but I expected nothing more than a fracture. Also Ethan jumps across and shields Jason! The result? Jason dies and Ethan is in a coma. This is very shocking and sad when you play, but after a while you can’t help but wonder. How did Jason die instantly?

Confusing Things in Heavy Rain

Where the Confusion Lies These are a few things that may have confused players: Language ‘ Deserted wasteland ' - many characters throw this term around to describe the open field next to a train track where the victims’ bodies are found. ' Living room cupboard ' - the cupboard is actually in the dining room. Vacant look in Ethan’s eyes - compared to other characters, Ethan’s pupils never dilate or change no matter how he feels. Jason seems ADHD - he wanders off no matter what his father tells him. I know it’s important to the plot of the game, but I can’t help but think that maybe Jason’s death wasn’t due to Ethan’s negligence, as he does call after him repeatedly (by pressing X.)

Best Boss Battles of God of War - Part 2 of 3

10 Best Boss Battles of the God of War Trilogy Hydra The Hydra in God of War is the first boss battle in the series -- and serves as an introduction to the game and the mythology behind it. After killing the Hydra’s many heads, Kratos confronts the Hydra king on a ship. After the player climbs up a net to reach the wooden platform atop the mast. The Hydra’s roar is enough to send Kratos careening off of the platform. Kratos pushes the Hydra’s head down onto the ship’s mast, impaling and killing it. Kraken In God of War III Kratos battles a Kraken. During the fight Kratos uses the body of a dead spartan soldier to weigh down on pressure pads that allow him to fly up and cut off the Kraken’s tentacles. The Kraken realizes Kratos’ plan and eats the body. Kratos must then dislodge the Kraken from the pillars it’s holding on to and deliver a final blow with an extendable bridge. Ares In God of War Ares is the final boss of the game and...

The Art of Heavy Rain (Part 3)

This sequence was left optional to the player, as the developers wanted to introduce the player to the character more gradually and give the player more freedom in that discovery. During the opening scene, the player has Ethan get up from bed -- controlling the speed of the movement using the right stick -- and move around (optional: walk out to the balcony, look at his wedding photo.) The player is also encouraged to hold down the RT to listen to the character’s thoughts and observations (especially important later for mission objectives.) Here Ethan thinks about showering and getting dressed. If the player takes a look at the wedding photo Ethan remarks that his wife looks more and more beautiful everyday. When the player moves towards the door they are prompted to lift a note off the floor from Ethan’s wife Grace letting him know she stepped out to pick up supplies for their son Jason’s birthday party -- and because letters are so much more romantic than text messages...

Metal Gear Solid V Gamplay and Narrative Review (SPOILERS)

* SPOILER ALERT: If you haven't played Metal Gear Solid V: The Phantom Pain yet be warned - there are elements of the text here that reveal plotlines. Metal Gear Solid V: The Phantom Pain Metal Gear Solid V: The Phantom Pain is the most narratively-unique, open-world game I’ve played in recent years. Published by Japanese developer Konami and running on their latest FOX engine, Metal Gear Solid is a tactical combat game—narrowed down a stealth third-person shooter. The game has a delightful sense of unprecedented photorealism, immersive sounds and high attention to even the slightest detail in AI mechanics. After a riveting escape from a troupe of unknown villains, I was entrenched stepping into the desiccant dune of Afghanistan or into the humid marsh of Africa, gripping Snake’s horse as I trod through the open canyon. The game is simply visually-stunning with accurate weather affects offering various cover and tactical advantages—at most during day/night cycles. Th...