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Showing posts with the label concept art

Creating Action Scenes for Concept Art

Creating Action Scenes Concept Art Tutorial  After wrapping up my first fanart series on NieR:Automata ( catch it right here ), I would like to start a new walk-through series right here, on how I create action scenes for entertainment art. So, let's jump into it! Step 1: Reference and Thumbnails To start building a reference board, I use a free app called PureRef; it allows you to take any reference images that you like, and lay them out in an organized collage.  One thing to keep in mind when creating thumbnails, is it’s best to get as  many  ideas as you can down on paper. Don't be intimidated by that! There are no wrong ideas and it doesn't matter if it looks rudimentary at this stage.  When creating thumbnail sketches, think of what you want to see as the main focus of the scene; so, in this case, I want to have the main character 2B slashing a large machine – something inspired by an in-game screenshot. Now, with a rough sketch of b...

Wacom Intuos Pro Review

Sketched on Wacom Bamboo Pen and Touch Textured With Wacom Intuos Pro When I decided to upgrade my pen tablet I had my doubts. Would I notice a difference, worth $350? I skimmed over the specifications. Double the pen pressure?! My digital paintings can have even more detail and I'd never have to restock on paints again! I've had my Wacom Bamboo tablet for nearly five years now. It still works... This was an investment, unlike casually upgrading my phone every year. I do a lot of research. This seemed competitive in giving a user an edge on Deviant Art. Enter Intuos Pro. Just looking at the pictures, I found my silver bamboo with that nice white LED strip to be better-looking than the Intuos Pro. Not that looks matter much anyway, when it comes to securing a job in concept art. After all I'm moving from an entry-level tablet to the staple Deviant Art standard. So I...