Skip to main content

Posts

Showing posts with the label game review

The Art of Heavy Rain (Part 4)

Player Choices Bear Consequence There are multiple ways a scene can play out depending on the player’s past choices and those specifically made in that scene. storytelling, branching structure, dramatic tension, the hero’s journey (heroic quest) Players can get answers through dialogue choices and explore observations (and objectives) through a character’s thoughts. There is direct player control — with no specific run action. Most of the time, players won’t run indoors. Running is automatic during gameplay, to fit the emotional direction of the scene. Win or Lose There is no way to “lose” the game per se; only unfavorable events unfold, (i.e. characters die) or the player’s search is impeded (evidence is lost, players never meet important characters or situations to gather evidence.) There are many scenes where the main characters can die in different ways at several points in the game; the game continues, but circumstances are heavily affected. For exa...

The Art of Heavy Rain (Part 3)

This sequence was left optional to the player, as the developers wanted to introduce the player to the character more gradually and give the player more freedom in that discovery. During the opening scene, the player has Ethan get up from bed -- controlling the speed of the movement using the right stick -- and move around (optional: walk out to the balcony, look at his wedding photo.) The player is also encouraged to hold down the RT to listen to the character’s thoughts and observations (especially important later for mission objectives.) Here Ethan thinks about showering and getting dressed. If the player takes a look at the wedding photo Ethan remarks that his wife looks more and more beautiful everyday. When the player moves towards the door they are prompted to lift a note off the floor from Ethan’s wife Grace letting him know she stepped out to pick up supplies for their son Jason’s birthday party -- and because letters are so much more romantic than text messages...

Metal Gear Solid V Gamplay and Narrative Review (SPOILERS)

* SPOILER ALERT: If you haven't played Metal Gear Solid V: The Phantom Pain yet be warned - there are elements of the text here that reveal plotlines. Metal Gear Solid V: The Phantom Pain Metal Gear Solid V: The Phantom Pain is the most narratively-unique, open-world game I’ve played in recent years. Published by Japanese developer Konami and running on their latest FOX engine, Metal Gear Solid is a tactical combat game—narrowed down a stealth third-person shooter. The game has a delightful sense of unprecedented photorealism, immersive sounds and high attention to even the slightest detail in AI mechanics. After a riveting escape from a troupe of unknown villains, I was entrenched stepping into the desiccant dune of Afghanistan or into the humid marsh of Africa, gripping Snake’s horse as I trod through the open canyon. The game is simply visually-stunning with accurate weather affects offering various cover and tactical advantages—at most during day/night cycles. Th...