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Showing posts with the label god of war II

Designing a Level In God of War (Part 2)

Building a Level Levels are blocked out in basic shapes and spacing by the level designers. Anything built can be sent over to the team’s development kit -- be it the whole levels or pieces, to view a specific section of the level. After the block-out and collisions are built, the level is now in a playable state. Environment artists can lay the assets down in the place of the blocks. The level in progress will then be iteratively tested with both block-out and any placeholder/completed assets. Kratos’ model is also used to test and navigate around the level in development; Kratos' model is also used to measure the scale of level assets and height of walls by stacking one model above the other. Deleted Levels In God of War there are a variety of level types, including underwater and desert levels, but most center around the marvels of ancient Greek architecture. There were also many partially-complete levels that were cut during production, due to time constraints...