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The Art of Heavy Rain (Part 2)

Cinematography Heavy Rain uses a character-based interaction model. The camera model is context-sensitive, but the angle is switchable by the player. The character is shown from the camera angle most appropriate for his or her current location in the world. Characters also look and move their head around, which adds more variety to their natural walk cycle. This lets the designer play the role of a cinematographer; and while this is often not a good model for fast-paced action games -- as it’s often disorienting to the player who needs to see obstacles and make educated inferences based on information presented -- this works well in Heavy Rain because of button mechanics involved in the action sequences. Different camera techniques are also used during scenes. For example in The Mall scene where Ethan is searching for his lost son Jason the camera changes from a calm, steady view to a shakier handheld one. The camera is also brought up to Ethan’s shoulder to allow the pl...