Skip to main content

vRAM - 4 GB vs 2 GB

Get much for an extra $50?

Take the NVidia GTX 960, for example. This mid-range card offers 2 GB and 4 GB versions, respectively -- at about a $50 discrepancy between the two cards.

That being what the cost of a whole new game, for some, this makes the world of difference.

 

 

GTA V


A memory-hungry game to the fullest; where the more vRAM, the better.

That is, the 970's 3.5 GB is just about the bare minimum, to run this game at max, 60 FPS.

The 960's 4 GB are not fully taken advantage of on the lower GM206 Maxwell architecture.

Therefore any additional vRAM here would be best for a more constant frame rate, with less dips and stutters between lowest and highest framerate.


While this can be easily rectified with vSync enabled - you do get about 3-5 FPS higher on the four GB model of the GTX 960.

You can enable far more advanced graphics options in GTA V with 4 or more GB of vRAM - namely ancillary settings like higher population density, depth of view, detail distance, ambient occlusion, better reflections, higher water quality, deeper shadows - practically everything.

The major one though - that would be 4K.

4K

What PC gamer wouldn't want this option?

Maybe those still playing flash games, Solitaire and the new Candy Crush that comes with Windows 10.

In that case, the upgrade wouldn't make a difference - and you probably don't even own GTA.

For those that need to breathe their vehicle exhaust, you simply need 4 GB of vRAM.

Not even a question.

I had to turn down population density and shadows to medium, simply because I want higher-than-60 frames, but 4K is sweet ... from what I've heard.

With 4K, naturally the FPS would cap at around 30 on the 970. That's where AMD cards are a better investment.

Having a memory capacity that's at least partially usable, but doesn't even partially perform.

Don't even start with CUDA Cores v.s. Stream Processors me.

Wait that's for core clock, not mem clock.

Anyhow, NVidia strength is performance; AMD's strength is price - so deal! They say you pay for what you get.

What is this Mac v.s. PC?


Ok, I joke.

<--- What the hell is this about?


Just buy both.

Now that's been cleared, 2016's next big AAA game is Tom Clancy's the Division.

I skipped Rainbow 6 for this, because why not? Ubisoft isn't exactly driven by narrative - and all of its recent games I've played, are practically identical.

Don't go all Assassin's Creed v.s. Ghost Recon! I mean the core elements of gameplay.

Sandbox here, shooting there. Maybe a different accent here.

I'm expecting it to be all graphics and physics this year, Ubi - start the year off the right way.



Comments

Popular posts from this blog

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o...

Time Manipulation in Game Design

Time Manipulation in Games Introduction The gameplay mechanic that I wish I had come up with first, is Time Manipulation. This is includes the concept of time dilation and the reversal of time in games. Implementing the Manipulation of Time Time manipulation is a robust mechanic. It involves non-exploitable time manipulation, with the goal of being fast and smooth, while not computationally-taxing on memory or hardware resources. The best way to implement this mechanic can be seen in Braid - an indie platform and puzzle game, developed by Number None, Inc. In this game, the world state is recorded for every frame, where the data is stored and compressed. With the recorded frames, any changing entities are extracted and mixed into the final state, which can be manipulated or rewound by the player. The player’s position is recorded and other properties such as color and rotation are stored as an integer that can be reconstructed, along with time information taken fro...

CoD Advanced Warfare - 7 Things That Don't Make ANY Sense

Plot (*SPOILERS) In 2054, Jack Mitchell, a new recruit in the U.S. Marine Corps, along with his best friend Will Irons, are deployed to Seoul. The assignment is an effort to repel North Korean forces from advancing into South Korea. They mission is a success, but at the cost of 6000 marines’ lives, including Will’s own from an explosion that severed Mitchell’s left arm. He is later recruited into Atlas, a private military corporation, by Will’s father Jeremy Irons. He receives a mechanically-advanced prosthetic arm to stop the KVA, an anti-western terrorist organization, from launching multiple terrorist attacks on North American nuclear reactors. After killing its leader Hades, it turns out the Atlas CEO Irons’ intentions were corrupt all along and he declares war on all world governments. Instead of the peace and security that was Atlas’ illusory purpose, Irons stands for total domination, as the only standing political power. Atlas later develops Manticore, a biological age...