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Call of Duty: Infinite What Happened?

Infinite What Went Wrong


There's no need. This is the perfect time to copy Battlefield, instead of going off an an interstellar tangent.

Oh wait, they did copy Battlefield 2142. Previous statement regretfully retracted.

Although, I didn't expect the critical out-lash surrounding this not-so-highly-anticipated upcoming title.

You see, I didn't mind Black Ops III at all. The campaign (I am the only one who plays them?) was a mixture of Modern/Advanced Warfare and I found the Nightmare mode a nice bit of extra-content.

Although in any Black Ops game, I play zombies. Only zombies. In multiplayer, I'm always on the killcam - as the one being killed. I got scalped once.

Zombies mode has come a long way since useless barricades and lazy enemy repeats. Between every map, my tactics shift; and it's gotten more challenging over the years, even as the "story" gets more convoluted (btw what happened to Richtofen?)

I started out with Goldeneye, Doom and Ghost Recon. Then only Battlefield 2.

It wasn't until Modern Warfare, Call of Duty has been my go-to FPS of the year since; mainly because it's actually released every year, unlike Battlefield's two-year (now three year) development cycle.

I liked Battlefield 3 a lot though. The story was like a fast-paced 2011 Modern Warfare and for aforementioned reasons, I never even thought of launching multiplayer. I'm honestly laughably terrible.

Which is a little strange, because I fare decently well in any 3rd-person shooter like The Division sans Dark Zone.

Battlefield 4 has nice looking environments although its premature release spawned a hoard of bugs and virtual pitchfork bearers, spewing even more vitriol post Mass Effect 3 ending. Yikes EA. At least you guys have DICE.

I skipped Hardline for obvious reasons; I prefer GTA online, thanks though.

CoD seemed to have abandoned its roots though over the past two years and I'm not quite sure what's happening with Infinity Ward circa MW3.

Battlefield 1 though (name is not at all confusing) assuming it's a reboot, is returning to its very essence, WWI. That's impressive and in game industry terminology, it's called being "innovative".

Not necessarily inventive, as it may be Battlefield 1942 with a setting of minus 25 years.

In the FPS world it's called progressive.

#RIPCoD.

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