Skip to main content

GTX 1060 - RX480

An Unexpected Blow to AMD's RX480 


Launching their own 'Titan Killers' this year - the GTX 1080 and 1070 - Nvidia aims to further push the envelope, by conquering the RX480.


With its Pascal architecture, the 1060 is roughly half the performance (and price) of the graphics giant GTX 1080, starting at only $250 US.

Under the Hood


The 1060 boasts a 16nm GP106 GPU, sporting 1280 CUDA cores - from the 1920 cores of the 1070 and 2048 of the 1080.

While it is far less than the 2048 of the Maxwell GTX 980, the New VR-Ready card is claimed by Nvidia to be more powerful due to architectural improvements, coupled with faster GPU performance and memory clocks.


Up Against the RX480


How the 1060 fares conclusively against the 480, will be more than marketing benchmarks in the next week or so when the card officially launches on the 19th, but for now it's far to say the GTX 1060 dethrones AMD's mid-range tyrant.

That is, by about 15% says Nvidia - and in a way that's over 75% more power efficient; the GTX 1060 uses one 6-pin PCIe connector with a TDP of only 120W.

With that, we have a clear winner here.








Comments

Popular posts from this blog

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o...

Time Manipulation in Game Design

Time Manipulation in Games Introduction The gameplay mechanic that I wish I had come up with first, is Time Manipulation. This is includes the concept of time dilation and the reversal of time in games. Implementing the Manipulation of Time Time manipulation is a robust mechanic. It involves non-exploitable time manipulation, with the goal of being fast and smooth, while not computationally-taxing on memory or hardware resources. The best way to implement this mechanic can be seen in Braid - an indie platform and puzzle game, developed by Number None, Inc. In this game, the world state is recorded for every frame, where the data is stored and compressed. With the recorded frames, any changing entities are extracted and mixed into the final state, which can be manipulated or rewound by the player. The player’s position is recorded and other properties such as color and rotation are stored as an integer that can be reconstructed, along with time information taken fro...

Most Difficult Parts in Heavy Rain

Under Pressure In my experience, the most difficult button combination sequence in the game is when Norman Jayden must bring in a suspect for questioning, who goes by the name of Mad Jack. Jackson is said to have sold a used car to the Origami Killer and presumably has information on the killer identity or alias. When Jayden finds traces of human blood and orchid pollen, he tries to arrest Jack on the spot. He resists the arrest and goes to Kill Jayden — which he can if the player is not quick enough during the intense fight sequence. If Jayden survives the attack and beats Mad Jack, he concedes and Jayden proceeds with the arrest. It’s then Jayden’s nose begins to bleed, his eyes begin twitching and his hands start shaking uncontrollably in the middle of the arrest. To resist feeding his addiction to a drug called triptocaine, the player must hold down a series of buttons to stop his hands from shaking and the weakness from his symptoms of withdrawal. If the playe...