Skip to main content

4 Stages of the Creative Process

The Four Stages of the Creative Process



  1. Preparation — the creative problem is investigated in all directions and in the process, related intellectual elements are referenced — out of which new ideas for a possible solution can be formulated.
In this stage, the ideas are arranged to form the best course of action to reach a point of resolution; which is also done by seeking patterns in solutions that may have worked in past experiences. That point of divining plausible solutions is called Incubation


2. Incubation — In this case, the subconscious mind is the incubator; and there are two primary forms of this voluntary abstention from more conscious work: the first of which is putting one’s conscious mental work into effect on another problem; the second is to put oneself into a relaxation state, at a distance from all conscious mental work. The former form of Incubation economizes time, and is therefore often preferred in the problem solving process. 
It is often better to solve a related problem that may inspire a solution for the former, which will occur in a way that seems to be brought forth by a sudden intuition.


3. Illumination — Once all intellectual elements gathered during the Preparation stage have been sifted through in Incubation, it is then they may align themselves as a new illuminating formation. 

It is that flash of insight that the conscious self cannot simply will, as the subliminal self can. This is also known as the “Eureka” moment — a spontaneous intuition that could arise out of participating in a seemingly unrelated task such as arbitrarily during one’s morning routine or while trying to solve a different problem. 

If one ponders too deeply on one aspect of the problem, the desired solution has a lower chance of being attainable. It is through the active form of Incubation that the favourable Eureka moment of Illumination may lead to a successful resolution. 


4. Verification — It is from all of these inspirations, which are the product of unconscious work, that the verification stage begins. 

The proper calculations must be made during the second period of conscious work following the Inspiration, in which the results of that process are evaluated and possible consequences, deduced. Lastly, the most relevant and appropriate outcomes are determined, in order to gauge their ability to function as an effective solution. 

Comments

Popular posts from this blog

vRAM - 4 GB vs 2 GB

Get much for an extra $50? Take the NVidia GTX 960, for example. This mid-range card offers 2 GB and 4 GB versions, respectively -- at about a $50 discrepancy between the two cards. That being what the cost of a whole new game, for some, this makes the world of difference.     GTA V A memory-hungry game to the fullest; where the more vRAM, the better. That is, the 970's 3.5 GB is just about the bare minimum, to run this game at max, 60 FPS. The 960's 4 GB are not fully taken advantage of on the lower GM206 Maxwell architecture. Therefore any additional vRAM here would be best for a more constant frame rate, with less dips and stutters between lowest and highest framerate. While this can be easily rectified with vSync enabled - you do get about 3-5 FPS higher on the four GB model of the GTX 960. You can enable far more advanced graphics options in GTA V with 4 or more GB of vRAM - namely ancillary settings like higher population density, depth of view,...

Review of the Alienware Graphics Amplifier

Laptop VS Desktop? Have both. What is a "graphics amplifier"? In essence an external GPU you can plug right into your system. Many companies have tried to release these onto the market, but sadly many haven't gotten past announcement phase. Users either resort to painstakingly building custom external graphics cards with components purchased all over the web or simply tossing aside their laptop and building a $10000 gaming PC for their graphics power needs. Both are acceptable, but Alienware and Razor (or any other company to announce one aain) give you another option: a mini-tower outfitted with a build-in PSU and cooling fan for your graphics power needs. Easier and More Flexible Wouldn't it be great to bring your laptop to work, coming back to your home office 2 hours later and gaming away as if it were that $10000 desktop? What a versatile workstation! No stray red, black and yellow cables sticking out of a shoebox or melted G...

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o...