Skip to main content

4 Stages of the Creative Process

The Four Stages of the Creative Process



  1. Preparation — the creative problem is investigated in all directions and in the process, related intellectual elements are referenced — out of which new ideas for a possible solution can be formulated.
In this stage, the ideas are arranged to form the best course of action to reach a point of resolution; which is also done by seeking patterns in solutions that may have worked in past experiences. That point of divining plausible solutions is called Incubation


2. Incubation — In this case, the subconscious mind is the incubator; and there are two primary forms of this voluntary abstention from more conscious work: the first of which is putting one’s conscious mental work into effect on another problem; the second is to put oneself into a relaxation state, at a distance from all conscious mental work. The former form of Incubation economizes time, and is therefore often preferred in the problem solving process. 
It is often better to solve a related problem that may inspire a solution for the former, which will occur in a way that seems to be brought forth by a sudden intuition.


3. Illumination — Once all intellectual elements gathered during the Preparation stage have been sifted through in Incubation, it is then they may align themselves as a new illuminating formation. 

It is that flash of insight that the conscious self cannot simply will, as the subliminal self can. This is also known as the “Eureka” moment — a spontaneous intuition that could arise out of participating in a seemingly unrelated task such as arbitrarily during one’s morning routine or while trying to solve a different problem. 

If one ponders too deeply on one aspect of the problem, the desired solution has a lower chance of being attainable. It is through the active form of Incubation that the favourable Eureka moment of Illumination may lead to a successful resolution. 


4. Verification — It is from all of these inspirations, which are the product of unconscious work, that the verification stage begins. 

The proper calculations must be made during the second period of conscious work following the Inspiration, in which the results of that process are evaluated and possible consequences, deduced. Lastly, the most relevant and appropriate outcomes are determined, in order to gauge their ability to function as an effective solution. 

Comments

Popular posts from this blog

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o...

Time Manipulation in Game Design

Time Manipulation in Games Introduction The gameplay mechanic that I wish I had come up with first, is Time Manipulation. This is includes the concept of time dilation and the reversal of time in games. Implementing the Manipulation of Time Time manipulation is a robust mechanic. It involves non-exploitable time manipulation, with the goal of being fast and smooth, while not computationally-taxing on memory or hardware resources. The best way to implement this mechanic can be seen in Braid - an indie platform and puzzle game, developed by Number None, Inc. In this game, the world state is recorded for every frame, where the data is stored and compressed. With the recorded frames, any changing entities are extracted and mixed into the final state, which can be manipulated or rewound by the player. The player’s position is recorded and other properties such as color and rotation are stored as an integer that can be reconstructed, along with time information taken fro...

CoD Advanced Warfare - 7 Things That Don't Make ANY Sense

Plot (*SPOILERS) In 2054, Jack Mitchell, a new recruit in the U.S. Marine Corps, along with his best friend Will Irons, are deployed to Seoul. The assignment is an effort to repel North Korean forces from advancing into South Korea. They mission is a success, but at the cost of 6000 marines’ lives, including Will’s own from an explosion that severed Mitchell’s left arm. He is later recruited into Atlas, a private military corporation, by Will’s father Jeremy Irons. He receives a mechanically-advanced prosthetic arm to stop the KVA, an anti-western terrorist organization, from launching multiple terrorist attacks on North American nuclear reactors. After killing its leader Hades, it turns out the Atlas CEO Irons’ intentions were corrupt all along and he declares war on all world governments. Instead of the peace and security that was Atlas’ illusory purpose, Irons stands for total domination, as the only standing political power. Atlas later develops Manticore, a biological age...