To me, games are the one of the most creatively expressive art media out there. The industry offers are variety of roles in which artists across multiple disciplines can contribute to this ever changing-medium with an audience of nearly two billion gamers worldwide.
The gamer demographic is a passionate community; many of whom are not simply passive consumers of media entertainment products, but devoted fans whose lives may have been affected by their experience of a game - as with any powerful artform. I aim to play a role in delivering such an experience, while being a part of a team that’s committed to realizing that vision through this medium.
I would like to instill and communicate that meaning through creating immersive 3D environments, that complement the game-play and narrative put forth in a game. I tend to gravitate toward AAA development studios like Ubisoft.
While the projects are not as likely to take the innovative risks of many indie games, it’s if I were to go the design route, I’d probably go indie for the open sense of artistic freedom offered. Although as one who wants to specialize in environment art, the visual polish emphasized in much of AAA development featuring large teams that focus on a particular aspect of the game, inspires me to continue to hone my craft as a student.
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