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Where to Find Inspiration to Enhance Creativity

The literal meaning of Inspiration is ‘breathed upon' Every moment, the brain is by nature forming new associations, continually attaching an everyday x to an unexpected y . All great artists and thinkers are workers; tenacious not only in inventing, but also in ordering, sifting, rejecting, and transforming ideas. Just because something cannot be immediately solved — or simplified to base laws of real-world physics — does not inherently mean it isn’t tangible. When we go beyond the very edge of our knowledge, is where we find art. The Latin verb  cogito  means 'to think' and St. Augustine had observed that the Latin  intelligo  in fact means ‘to select among.’ To have an idea is to generate new combinations and thought patterns, wholly dependent on the ability to see relationships between different elements at work. Finding Your Inspiration  While an idea is being produced, you can become inspired if you temporarily ce...

Reasons to Make Games

To me, games are the one of the most creatively expressive art media out there. The industry offers are variety of roles in which artists across multiple disciplines can contribute to this ever changing-medium with an audience of nearly two billion gamers worldwide. The gamer demographic is a passionate community; many of whom are not simply passive consumers of media entertainment products, but devoted fans whose lives may have been affected by their experience of a game - as with any powerful artform. I aim to play a role in delivering such an experience, while being a part of a team that’s committed to realizing that vision through this medium. I would like to instill and communicate that meaning through creating immersive 3D environments, that complement the game-play and narrative put forth in a game. I tend to gravitate toward AAA development studios like Ubisoft. While the projects are not as likely to take the innovative risks of many indie games, it’s if I were to...

The Greater Artist - Michelangelo or da Vinci?

Michelangelo  di Lodovico Buonarroti Simoni and  Leonardo da Vinci  brought forth an unparalleled shift in the development of Western art. They are two artists who irrefutably produced two Renaissance wonders: Michelangelo's David and Leonardo da Vinci's Mona Lisa. Centuries later, they remain as the two most renowned artistic creations in the world.  Seeming to be as though reflected opposites of one another – the woman who sits smiling and the man who stands grimacing. Said to be no coincidence, as they were created around the same time (between 1501-1506), in the same city of Florence, by artists who were each other's direct rivals. Michelangelo Famous work:  David   Over time, it became the artist's habit to leave behind on his work marks of the chisel; straining actions that were fossilized in the chipped, unpolished surface of the marble; while his other works boast smooth, lifelike limbs or anguished faces envisioned from pillars...

4 Stages of the Creative Process

The Four Stages of the Creative Process Preparation — the creative problem is investigated in all directions and in the process, related intellectual elements are referenced — out of which new ideas for a possible solution can be formulated. In this stage, the ideas are arranged to form the best course of action to reach a point of resolution; which is also done by seeking patterns in solutions that may have worked in past experiences. That point of divining plausible solutions is called Incubation .  2. Incubation — In this case, the subconscious mind is the incubator; and there are two primary forms of this voluntary abstention from more conscious work: the first of which is putting one’s conscious mental work into effect on another problem; the second is to put oneself into a relaxation state, at a distance from all conscious mental work. The former form of Incubation economizes time, and is therefore often preferred in the problem solving process.  It i...

The Art of Heavy Rain (Part 7)

UI Initially UI was displaced on the right-hand corner of the screen -– which in effect shifted the player’s focus from the task at hand to check the next action necessary. This was switched to the much more intuitive 3D icons we see in Quantic Dream games today. These icons are transparent, so they keep that unobtrusive element, while changing in movement and position within the context of the situation. For example, the icons pop up when the character moves and turns near an interactive object, such as to pick up a letter on the floor. This gives the player freedom to choose which actions to perform, while challenging them to have a keen eye for locating objects (e.g. evidence) in a scene. The button prompts also change order in a queue formation when buttons are held down in sequence and begin to jitter as the situations becomes more intense (like the characters’ thoughts when the left trigger is held down.) There is also not HUD, allowing for total player immersion. Co...

The Art of Heavy Rain (Part 6)

Production Casting There were 14 casting sessions; 457 actors auditioned — 90 of them were selected and every person was entirely facial-captured during production. The director chose this method to more accurately and precisely record the subtle nuances of expression, to best convey the emotional weight of each of the characters’ intentions. There were over 172 days of mocap shooting — creating over 30,000 unique animations for Heavy Rain . “We were not just looking for someone to give his [or her] face or his [or her] voice, but we were really looking for the full actor.” — David Cage Before capturing the performance, the actor’s face and body is 3d scanned — keeping their same body type, height and proportions. Actors must deliver a natural performance in the context of a player making choices. For instance, in the second chapter the player can choose Ethan to be a responsible or withdrawn father. Either way remains true to the character * Z Brush was used ...

The Art of Heavy Rain (Part 5)

Gameplay “Heavy Rain is a very dark thriller; it’s an experience that I think for the first time is going to put gamers into very different emotional states … I think it’s going to demonstrate that emotion is the key to any entertainment form.” — Guillaume De Fondaumiere Fun Fact: There is a sheet inside the disk case players can fold into an origami figure (instructions on screen), during the 4GB game download. ARI - Added Reality Interface ARI is agent Norman Jayden’s FBI augmented reality interface accessed through his glasses and interacted with by his glove. It’s not only very cool but  highly useful in game; clues are scanned and highlighted through ARI by pressing the RB as the player searches. ARI also acts as an inventory system of files, clues and evidence found by the player can be compiled and clues can be put together. “This … this is my office?” ARI also allows the user to customize their view, choosing any theme from underwater, to no a...