Skip to main content

Slowing Down the "Hyperactive" Mind - Simple and Quick Relaxation Technique

 The "hyperactive mind" as Eckhart Tolle puts it, is a mind like mine - inner conversation that consists of meaningless rapid-fire thoughts.

Now how do you slow them down or get rid of them, so you can stay present at attentive to what you're doing?

Well first off, you don't want to be completely zoned-in - that's no better than being completely zoned-out (like me most all the time) - because then you won't know what's going on around you.

So when a kid fly kicks a soccer ball to your head, you'll know why.

You clearly need to balance the two - focused on the task at hand, yet alert enough to slap the soccer ball away over the neighbors fence, so that brat of a kid knows his place.

What Eckhart recommends is to calm the mind by "spacing the thoughts". He suggests you divert from your diarrhetic thoughts - and your level of concentration instantly increases, you relax and become apt to communicate with yourself through clearer perception.

So what happens when you deter from your thoughts? You direct it into the "liveliness of the body". Huh?

I mentioned in an earlier post the layman's-termed version - you quiet your drifting mind, focus on the present and something (like a thought, image, action) that instantly relaxes you.

Even doing this for five seconds helps.


 

Comments

Popular posts from this blog

Level Design in God of War (Part 1)

Becoming the God of War God of War is one of the most-critically acclaimed franchises to ever hit the Playstation market. In this pipeline deconstruction, I will refer to elements of the series as a whole. Dominus the main character in concept, needed to be summed up in a single word -- wrath . Covered in the ash of his wife and child, the character is a demigod who seeks revenge on the gods who betrayed him. Once the artists stripped away his armor and shield, the character’s true raw, animalistic side was exposed. Tall with upper-body musculature, covered in ashes and hunched over with his signature Blades of Chaos, Dominus was a force to be reckoned with. Dominus set the stage for the today’s Playstation mascot -- Kratos. Level Design Mood and exploration is a staple part of level design in God of War . Areas that are more open are also relatively barren; while many objects are placed around smaller areas like rooms. I think this encourages the player’s sense o...

Time Manipulation in Game Design

Time Manipulation in Games Introduction The gameplay mechanic that I wish I had come up with first, is Time Manipulation. This is includes the concept of time dilation and the reversal of time in games. Implementing the Manipulation of Time Time manipulation is a robust mechanic. It involves non-exploitable time manipulation, with the goal of being fast and smooth, while not computationally-taxing on memory or hardware resources. The best way to implement this mechanic can be seen in Braid - an indie platform and puzzle game, developed by Number None, Inc. In this game, the world state is recorded for every frame, where the data is stored and compressed. With the recorded frames, any changing entities are extracted and mixed into the final state, which can be manipulated or rewound by the player. The player’s position is recorded and other properties such as color and rotation are stored as an integer that can be reconstructed, along with time information taken fro...

CoD Advanced Warfare - 7 Things That Don't Make ANY Sense

Plot (*SPOILERS) In 2054, Jack Mitchell, a new recruit in the U.S. Marine Corps, along with his best friend Will Irons, are deployed to Seoul. The assignment is an effort to repel North Korean forces from advancing into South Korea. They mission is a success, but at the cost of 6000 marines’ lives, including Will’s own from an explosion that severed Mitchell’s left arm. He is later recruited into Atlas, a private military corporation, by Will’s father Jeremy Irons. He receives a mechanically-advanced prosthetic arm to stop the KVA, an anti-western terrorist organization, from launching multiple terrorist attacks on North American nuclear reactors. After killing its leader Hades, it turns out the Atlas CEO Irons’ intentions were corrupt all along and he declares war on all world governments. Instead of the peace and security that was Atlas’ illusory purpose, Irons stands for total domination, as the only standing political power. Atlas later develops Manticore, a biological age...