Skip to main content

Tree Wars - Fake Pine or Real?

With better looking fake tress can you tell the difference?


Still hoping I'm not the only one now deciding on this.

For those of us late in the game deciding whether to buy a real tree - the good ones are probably all gone already.

Where were you, seriously? They've been out since late October.

If you're still here, the great Holiday debate remains to be the big "Should I buy a tree this year?"

I for one love the smell - except when you leave it an extra month after Christmas and it starts to smell like putrid egg water.

Other than that, they're obviously beautiful! Except when they poke you in the eye when you reach down low to get your gift (that looks like Santa really didn't want you to have, as it's pushed strangely near the egg water.)

It becomes more of a problem when pine needles fall every four seconds, which gets worse if you leave it for three months like I do and they really become desiccated rotten egg-leaves.

At least it looks beautiful for two weeks.

Then there are the false trees - you don't have to bring them in, get scratched up setting it up on the stand or replace them every year. 

You can't get them as large though and the tinsel falls off - and that's more of a pain to clean up than dry pine, because it blows away with every sweep or fills the vacuum up really fast - especially when you're putting up decorations.

It also smells like plastic.

It depends on value too - whether you see buying a pine tree every year to be worth the Holiday cheer.

That's an extra gift someone could have had, yet they are really pretty. Both are a mess to clean up, but with the fake tree, most would consider it to be a better value.

Besides fake trees are better looking now - so it all comes down to wanting a true tree or less hassle. 


Comments

Popular posts from this blog

Forza Motorsport 6: Apex Review - Part 3

FORZA MOTORSPORT 6: APEX Favorite Gameplay Component My favorite gameplay component of Forza Motorsport 6: Apex is altering and tailoring my driving style to the conditions of the race. If ever I attempt to reach top-speed on a wet track such as Brands Hatch United Kingdom, the vehicle spins off track and out of control. That’s a challenge for me, as my strategy isn’t so much into drifting, but in staying as straight as possible, so that I can reach over to 200 km/h -- keeping within a controllable limit. Another method of mine I had to retire -- and this is coming from the likes of Asphalt 6: Airborne and Mario Kart Double Dash - - which is ramming into players. I quickly found out in a vehicle simulator under the laws of natural physics, this reduces my speed on impact. There are also frequent bottlenecks at turning points in the track; luckily I can use my best strategy and I find this to be the best opportunity to strategically slip past other cars when an opening ...

Creating Action Scenes for Concept Art

Creating Action Scenes Concept Art Tutorial  After wrapping up my first fanart series on NieR:Automata ( catch it right here ), I would like to start a new walk-through series right here, on how I create action scenes for entertainment art. So, let's jump into it! Step 1: Reference and Thumbnails To start building a reference board, I use a free app called PureRef; it allows you to take any reference images that you like, and lay them out in an organized collage.  One thing to keep in mind when creating thumbnails, is it’s best to get as  many  ideas as you can down on paper. Don't be intimidated by that! There are no wrong ideas and it doesn't matter if it looks rudimentary at this stage.  When creating thumbnail sketches, think of what you want to see as the main focus of the scene; so, in this case, I want to have the main character 2B slashing a large machine – something inspired by an in-game screenshot. Now, with a rough sketch of b...

Time Manipulation in Game Design

Time Manipulation in Games Introduction The gameplay mechanic that I wish I had come up with first, is Time Manipulation. This is includes the concept of time dilation and the reversal of time in games. Implementing the Manipulation of Time Time manipulation is a robust mechanic. It involves non-exploitable time manipulation, with the goal of being fast and smooth, while not computationally-taxing on memory or hardware resources. The best way to implement this mechanic can be seen in Braid - an indie platform and puzzle game, developed by Number None, Inc. In this game, the world state is recorded for every frame, where the data is stored and compressed. With the recorded frames, any changing entities are extracted and mixed into the final state, which can be manipulated or rewound by the player. The player’s position is recorded and other properties such as color and rotation are stored as an integer that can be reconstructed, along with time information taken fro...